All this talking about storytelling and narratives has gotten exhausting, and who has the energy for that in this summer heat? Instead, let’s take it easy, and not talk about story at all. In fact, let’s talk about some games with a very pointed lack of story, and see if we can riddle out how those work! Doesn’t that sound refreshing? Also included: TIME TO KILL, Funky Kong ASMR, Slimy Wilson, and Football-Sonas.
Step into the wardrobe with us today as we talk about how the design of a character, and notably a redesign, can act as a useful shorthand for how we perceive of our favorite characters. It’s also another morning recording, and you know how those get! Also included: Plunge You Up, The Fall, and Mummy Love.
This week, we talk about a uniquely video-gamey narrative tool: Silent Protagonists. We talk about what makes them work, how to pick apart their differences, and how games use them to different ends. Also included: Awful Hairy Sonic, Dylan’s Link-Takes, and the Return of the Return of Snagglepuss